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	<title>About.com <![CDATA[C / C++ / C#]]></title>
	<link>http://cplus.about.com/</link>
	<description>Get the latest headlines from the About.com <![CDATA[C / C++ / C# GuideSite.]]></description>
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		<title>About.com</title>
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	<dc:date>2012-02-20T16:31:03Z</dc:date>
	<pubDate>Mon, 20 Feb 2012 16:31:03 +0000</pubDate>
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			<item>
			<title>Edgebreaker: 3D Geometry Compression</title>
			<link>http://cplus.about.com/b/2012/02/21/edgebreaker-3d-geometry-compression.htm</link>
			<description>&lt;p&gt;Solid 3D shapes can be described using a mesh of triangles. Data for 3D objects can occupy a lot of memory and is thus suitable for compression and the patented &lt;a href=&quot;http://www.gvu.gatech.edu/~jarek/papers/TopologicalSurgery.pdf&quot; title=&quot;Link to PDF about Topological Surgery&quot; target=&quot;_blank&quot;&gt;Topological Surgery&lt;/a&gt; (115 page PDF!) scheme was devised in the late 90s. It's used in MPEG-4 video. &lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/21/edgebreaker-3d-geometry-compression.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
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			<dc:subject></dc:subject>
			<pubDate>Tue, 21 Feb 2012 15:44:32 +0000</pubDate>
			<dc:date>2012-02-21T15:44:32Z</dc:date>

		</item>
			<item>
			<title>iOS Game Programming Book Review</title>
			<link>http://cplus.about.com/b/2012/02/20/ios-game-programming-book-review.htm</link>
			<description>&lt;a href=&quot;http://cplus.about.com/od/books/fr/learning-ios-game-programming-book-review.htm&quot; target=&quot;_blank&quot; title=&quot;Click to see the book review&quot;&gt;&lt;img src=&quot;http://0.tqn.com/d/cplus/1/0/0/H/-/-/Learning-Iphone-Game-Programming.gif&quot; alt=&quot;Screenshot of Learning iOS Game Programming&quot; align=&quot;right&quot; border=&quot;0&quot;/&gt;&lt;/a&gt;&lt;p&gt;I was really impressed with this book on &lt;a href=&quot;http://cplus.about.com/od/books/fr/learning-ios-game-programming-book-review.htm&quot; title=&quot;Link to Book review of Learning iOS GFame Programming&quot; target=&quot;_blank&quot;&gt;Learning iOS Game Programming&lt;/a&gt; as the author knows his stuff and explains it well. &lt;/p&gt;

&lt;p&gt;The book is just about programming one game (which is in the App Store) and covers all aspects of it, including OpenGL, Sound, the lot. If you're interested in game programming this is an excellent way to get started but it's not for anyone new to programming or programming iPhones etc. You need to know a little about using XCode etc.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/20/ios-game-programming-book-review.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
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			<dc:subject></dc:subject>
			<pubDate>Mon, 20 Feb 2012 16:31:03 +0000</pubDate>
			<dc:date>2012-02-20T16:31:03Z</dc:date>

		</item>
			<item>
			<title>The First Asteroids Tutorial Published</title>
			<link>http://cplus.about.com/b/2012/02/19/the-first-asteroids-tutorial-published.htm</link>
			<description>&lt;a href=&quot;http://0.tqn.com/d/cplus/1/0/x/G/-/-/asteroids.jpg&quot; title=&quot;Click to see larger image&quot;&gt;&lt;img src=&quot;http://0.tqn.com/d/cplus/1/0/y/G/-/-/asteroids_small.jpg&quot; alt=&quot;Screenshot of Asteroids&quot; border=&quot;0&quot; align=&quot;right&quot;/&gt;&lt;/a&gt;&lt;p&gt;&lt;a href=&quot;http://cplus.about.com/od/learningc/a/Game-Programming-In-C-Tutorial-Seven-asteroids.htm&quot; title=&quot;Link to the first Asteroids tutorial&quot; target=&quot;_blank&quot;&gt;The tutorial&lt;/a&gt; includes source code but isn't the full game just some asteroids randomly moving across the screen (no collisions yet or shooting). You have to press t to add new asteroids. It's an early demo. &lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/19/the-first-asteroids-tutorial-published.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
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			<dc:subject></dc:subject>
			<pubDate>Sun, 19 Feb 2012 18:00:27 +0000</pubDate>
			<dc:date>2012-02-19T18:00:27Z</dc:date>

		</item>
			<item>
			<title>Learn C The Hard Way</title>
			<link>http://cplus.about.com/b/2012/02/18/learn-c-the-hard-way.htm</link>
			<description>&lt;p&gt;&lt;a href=&quot;http://c.learncodethehardway.org/book/&quot; title=&quot;Link to Learn C the hard way&quot; target=&quot;_blank&quot;&gt;This&lt;/a&gt; is a book by Zed A Shaw that's available in alpha form online. It's for programmers with skills in one other &quot;scripting&quot; language, or who need to relearn C, Objective-C programmers who want better C skills and people who like a challenge.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/18/learn-c-the-hard-way.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://cplus.about.com/b/2012/02/18/learn-c-the-hard-way.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Sat, 18 Feb 2012 05:03:31 +0000</pubDate>
			<dc:date>2012-02-18T05:03:31Z</dc:date>

		</item>
			<item>
			<title>Being Subnormal Can be Slow</title>
			<link>http://cplus.about.com/b/2012/02/17/being-subnormal-can-be-slow.htm</link>
			<description>&lt;p&gt;Before anyone completely misinterprets the title of this blog entry I am referring to subnormal (aka &lt;a href=&quot;http://en.wikipedia.org/wiki/Denormal_number&quot; title=&quot;link to WIkipedia on denormal numbers&quot; target=&quot;_blank&quot;&gt;denormal&lt;/a&gt;) numbers. If a floating point number is smaller than the smallest normal number it's called subnormal. These are numbers very close to 0 and held with a special representation compared to the normal range of loating point numbers. But what is a normal number?&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/17/being-subnormal-can-be-slow.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
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			<dc:subject></dc:subject>
			<pubDate>Fri, 17 Feb 2012 15:10:36 +0000</pubDate>
			<dc:date>2012-02-17T15:10:36Z</dc:date>

		</item>
			<item>
			<title>MonoGame - Cross Platform XNA</title>
			<link>http://cplus.about.com/b/2012/02/15/monogame-cross-platform-xna.htm</link>
			<description>&lt;p&gt;XNA is of course for Windows, Windows Phone 7 and XBox 360. But these days anything goes and &lt;a href=&quot;https://github.com/mono/MonoGame&quot; title=&quot;Link to MonoGame on Github&quot; target=&quot;_blank&quot;&gt;MonoGame&lt;/a&gt; is an open source 
implementation of the &lt;a href=&quot;http://cplus.about.com/od/glossar1/g/xnadefinition.htm&quot; title=&quot;Link to Glossary Entry For XNA&quot;&gt;XNA&lt;/a&gt; APIs that lets developers build 2D games that run on Android, iPhone, iPad, Mac, Linux and Windows using the same code base. Or You can reuse existing XNA code that runs on Xbox 360 or Windows Phone 7.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/15/monogame-cross-platform-xna.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://cplus.about.com/b/2012/02/15/monogame-cross-platform-xna.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Wed, 15 Feb 2012 17:34:29 +0000</pubDate>
			<dc:date>2012-02-15T17:34:29Z</dc:date>

		</item>
			<item>
			<title>Read My mind- With Code</title>
			<link>http://cplus.about.com/b/2012/02/13/read-my-mind-with-code.htm</link>
			<description>&lt;p&gt;The word Mindset to me means the way someone thinks. It's also the name for a headset that can read &lt;a href=&quot;http://en.wikipedia.org/wiki/Eeg&quot; title=&quot;Link to Wikipedia about EEG&quot; target=&quot;_blank&quot;&gt;EEG&lt;/a&gt; (electroencephalogram) for under $200, or the cheaper ($99) Bluetooth &lt;a href=&quot;http://neurosky.com/Products/MindWave.aspx&quot; title=&quot;Link to MindWave page&quot; target=&quot;_blank&quot;&gt;MindWave&lt;/a&gt; and both can be programmed in C/C++, C# and other programming languages.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/13/read-my-mind-with-code.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://cplus.about.com/b/2012/02/13/read-my-mind-with-code.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Mon, 13 Feb 2012 15:38:19 +0000</pubDate>
			<dc:date>2012-02-13T15:38:19Z</dc:date>

		</item>
			<item>
			<title> Fluent C# Book Review Published</title>
			<link>http://cplus.about.com/b/2012/02/12/fluent-c-book-review-published.htm</link>
			<description>&lt;img src=&quot;http://0.tqn.com/d/cplus/1/0/w/G/-/-/fluent-csharp.gif&quot; alt=&quot;Fluent C# Book Cover&quot; border=&quot;0&quot; align=&quot;right&quot;/&gt;&lt;p&gt;As books go &lt;a href=&quot;http://cplus.about.com/od/books/fr/fluent-csharp-book-review.htm&quot; title=&quot;Link to Fluent C# Book review&quot;&gt;Fluent C#&lt;/a&gt; a big beast at 850 pages long. It's an interesting book, partially due to its appearence which has a lot of illustrations, probably more than in any other book I've read; though maybe the Head First design series come close. It's also probably the best intro to WPF I've ever read. &lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/12/fluent-c-book-review-published.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://cplus.about.com/b/2012/02/12/fluent-c-book-review-published.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Sun, 12 Feb 2012 17:42:05 +0000</pubDate>
			<dc:date>2012-02-12T17:42:05Z</dc:date>

		</item>
			<item>
			<title>Linq Tutorial Six Published</title>
			<link>http://cplus.about.com/b/2012/02/11/linq-tutorial-six-published.htm</link>
			<description>&lt;p&gt;In &lt;a href=&quot;http://cplus.about.com/od/learnc/a/LINQ-Tutorial-Six-yet-More-Enumerable-Methods.htm&quot; title=&quot;Link to Linq Tutorial Six&quot;&gt;this tutorial&lt;/a&gt; I've looked at Aggregation Operators usch as Min(), Max(), Count(), Average() and the quite powerful Aggregate(). It also looks at projection with Select() and SelectMany(). These transform sequences, and there's an example of flattening of a two dimension structure but all have examples.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/11/linq-tutorial-six-published.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
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			<dc:subject></dc:subject>
			<pubDate>Sat, 11 Feb 2012 08:08:25 +0000</pubDate>
			<dc:date>2012-02-11T08:08:25Z</dc:date>

		</item>
			<item>
			<title>Challenges Updated</title>
			<link>http://cplus.about.com/b/2012/02/10/challenges-updated.htm</link>
			<description>&lt;p&gt;There were no entries for Challenge 54 but I've decided to leave it open in case anyone wants to enter. I've also updated next month's challenge (56) with the boards.txt. That starts on March 1st.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://cplus.about.com/b/2012/02/10/challenges-updated.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://cplus.about.com/b/2012/02/10/challenges-updated.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Fri, 10 Feb 2012 17:16:08 +0000</pubDate>
			<dc:date>2012-02-10T17:16:08Z</dc:date>

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