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	<title>About.com <![CDATA[Game Industry]]></title>
	<link>http://gameindustry.about.com/</link>
	<description>Get the latest headlines from the About.com <![CDATA[Game Industry GuideSite.]]></description>
	<image>
		<title>About.com</title>
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		<link>http://www.about.com/</link> 
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	<dc:creator></dc:creator>
	<dc:date>2013-04-29T23:37:31Z</dc:date>
	<pubDate>Mon, 29 Apr 2013 23:37:31 +0000</pubDate>
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			<item>
			<title>Breaking News: Unity iOS and Android dev tools now free</title>
			<link>http://gameindustry.about.com/b/2013/05/21/breaking-news-unity-ios-and-android-dev-tools-now-free.htm</link>
			<description>&lt;p&gt;See the announcement from Unity here:&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://www.youtube.com/watch?v=5GcdsiNYYR8&quot;&gt;http://www.youtube.com/watch?v=5GcdsiNYYR8&lt;/a&gt;
&lt;/p&gt;</description>
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			<dc:subject></dc:subject>
			<pubDate>Tue, 21 May 2013 07:44:07 +0000</pubDate>
			<dc:date>2013-05-21T07:44:07Z</dc:date>

		</item>
			<item>
			<title>Texture Photography: Applied Knowledge</title>
			<link>http://gameindustry.about.com/b/2013/04/29/texture-photography-applied-knowledge.htm</link>
			<description>&lt;p&gt;Once we covered texture photography last month, the obvious next step was to take those photos into a game engine for use.&lt;/p&gt;

&lt;p&gt;This time around, we cover:&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures.htm&quot;&gt;Creating Realistic Photo Textures for Games - Part 4: Seamless Textures&lt;/a&gt;
&lt;/li&gt;
	&lt;li&gt;
&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-5-Using-Mindtex.htm&quot;&gt;Creating Realistic Photo Textures for Games - Part 5: Using MindTex&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-6-Importing-To-Udk.htm&quot;&gt;Creating Realistic Photo Textures for Games - Part 6: Importing to UDK&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-7-Advanced-Effects-In-Udk.htm&quot;&gt;Creating Realistic Photo Textures for Games - Part 7 Advanced Effects in UDK&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2013/04/29/texture-photography-applied-knowledge.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2013/04/29/texture-photography-applied-knowledge.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Mon, 29 Apr 2013 23:37:31 +0000</pubDate>
			<dc:date>2013-04-29T23:37:31Z</dc:date>

		</item>
			<item>
			<title>Texture Photography Guide</title>
			<link>http://gameindustry.about.com/b/2013/03/31/texture-photography-guide.htm</link>
			<description>&lt;p&gt;Now that we've covered some uses of textures with 3D modeling, we're going to dive into how to make those textures better, and how you can create them yourself. While using photo libraries can be a huge timesaver, sometimes you just can't find the texture you need. This multi-part guide will take the first steps to get you started.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2013/03/31/texture-photography-guide.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2013/03/31/texture-photography-guide.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Sun, 31 Mar 2013 18:08:46 +0000</pubDate>
			<dc:date>2013-03-31T18:08:46Z</dc:date>

		</item>
			<item>
			<title>Wrapping up 3ds Max</title>
			<link>http://gameindustry.about.com/b/2013/02/27/wrapping-up-3ds-max.htm</link>
			<description>&lt;p&gt;
&lt;img class=&quot;alignnone&quot; src=&quot;http://0.tqn.com/h/gameindustry/1/H/g/3/-/-/su_a02_05-08.jpg&quot; alt=&quot;Render from 3ds Max 2013&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;We're not quite done with our tutorial series on 3ds Max, it's time to dive in on UV mapping techniques.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-1.htm&quot;&gt;UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 1&lt;/a&gt;
&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2013/02/27/wrapping-up-3ds-max.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2013/02/27/wrapping-up-3ds-max.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Wed, 27 Feb 2013 21:50:38 +0000</pubDate>
			<dc:date>2013-02-27T21:50:38Z</dc:date>

		</item>
			<item>
			<title>3ds Max 2013 in focus</title>
			<link>http://gameindustry.about.com/b/2013/01/30/3ds-max-2013-in-focus.htm</link>
			<description>&lt;img class=&quot;alignnone&quot; src=&quot;http://0.tqn.com/h/gameindustry/1/H/9/3/-/-/su_a02_04-06.jpg&quot; alt=&quot;Scene in progress, 3ds Max 2013 and SketchUp&quot; /&gt;

&lt;p&gt;The SketchUp to 3ds Max workflow series continues, and this month we're focusing on the Max side of the equation.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-4.htm&quot;&gt;Creating realistic scenes in SketchUp for rendering - Part 4&lt;/a&gt;&lt;/p&gt;


&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Part-1.htm&quot;&gt;UV Mapping in 3ds Max 2013 - Part 1&lt;/a&gt;&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2013/01/30/3ds-max-2013-in-focus.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2013/01/30/3ds-max-2013-in-focus.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Wed, 30 Jan 2013 22:49:10 +0000</pubDate>
			<dc:date>2013-01-30T22:49:10Z</dc:date>

		</item>
			<item>
			<title>Another Month, Another Batch of Tutorials!</title>
			<link>http://gameindustry.about.com/b/2012/12/31/another-month-another-batch-of-tutorials.htm</link>
			<description>&lt;p&gt;I've posted another series of tutorials for you to check out, focusing on the combination of SketchUp and 3ds Max to make realistic scenes together. Take a look and let me know what you think!&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2012/12/31/another-month-another-batch-of-tutorials.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2012/12/31/another-month-another-batch-of-tutorials.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Mon, 31 Dec 2012 20:48:44 +0000</pubDate>
			<dc:date>2012-12-31T20:48:44Z</dc:date>

		</item>
			<item>
			<title>Getting started with 3ds Max </title>
			<link>http://gameindustry.about.com/b/2012/11/30/getting-started-with-3ds-max.htm</link>
			<description>&lt;p&gt;Yet another piece of the 3D modeling puzzle, we'll be covering 3ds Max in the next few weeks, as part of the ongoing primer for new 3D artists.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-1.htm&quot;&gt;Read part 1 here&lt;/a&gt;.&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2012/11/30/getting-started-with-3ds-max.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Fri, 30 Nov 2012 23:34:44 +0000</pubDate>
			<dc:date>2012-11-30T23:34:44Z</dc:date>

		</item>
			<item>
			<title>New SketchUp tutorial series!</title>
			<link>http://gameindustry.about.com/b/2012/11/29/new-sketchup-tutorial-series.htm</link>
			<description>&lt;p&gt;We &lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/game-development/ss/Getting-Started-With-3d-Modeling-Sketchup-Part-1.htm&quot;&gt;previously covered the basics&lt;/a&gt; in SketchUp, and now it's time to put that knowledge to use.&lt;/p&gt;

&lt;p&gt;This week brings a new series of SketchUp tutorials which will culminate in taking our finished product into 3DS Max for photorealistic rendering.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2012/11/29/new-sketchup-tutorial-series.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2012/11/29/new-sketchup-tutorial-series.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Thu, 29 Nov 2012 21:39:36 +0000</pubDate>
			<dc:date>2012-11-29T21:39:36Z</dc:date>

		</item>
			<item>
			<title>3D Modeling Concepts Primer</title>
			<link>http://gameindustry.about.com/b/2012/11/29/3d-modeling-concepts-primer.htm</link>
			<description>&lt;p&gt;We've previously covered using &lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/game-development/ss/Getting-Started-With-3d-Modeling-Sketchup-Part-1.htm&quot;&gt;SketchUp&lt;/a&gt; as a way to dive in to 3D modeling, but we're going to take a bit to step back and look at the basics.&lt;/p&gt;

&lt;p&gt;In &lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/od/game-development/a/3d-Modeling-Fundamentals-Part-1.htm&quot;&gt;part 1&lt;/a&gt;, we cover the basics of what makes up a 3D model in computer graphics and gaming.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2012/11/29/3d-modeling-concepts-primer.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2012/11/29/3d-modeling-concepts-primer.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Thu, 29 Nov 2012 19:15:09 +0000</pubDate>
			<dc:date>2012-11-29T19:15:09Z</dc:date>

		</item>
			<item>
			<title>XCOM: Enemy Unknown Review (PC)</title>
			<link>http://gameindustry.about.com/b/2012/11/26/xcom-enemy-unknown-review-pc.htm</link>
			<description>&lt;img class=&quot;alignnone&quot; src=&quot;http://0.tqn.com/h/gameindustry/1/H/n/1/-/-/2012-10-20_00001.jpg&quot; alt=&quot;Headshot.&quot; /&gt;

&lt;p&gt;In its heyday, the original XCOM for PC was considered one of the finest games of all time, and well-known for causing late-night (or, frequently, past dawn) gaming sessions.&lt;/p&gt;

&lt;p&gt;Firaxis has made a fresh attempt to revitalize the franchise, not as other failed efforts attempted in the past, trying to create a new genre, but actually bring the gameplay of the original into the modern world, applying lessons in game design we've learned over the years.&lt;/p&gt;...&lt;p&gt;&lt;a href=&quot;http://clk.about.com/?zi=1/1hc&amp;#038;zu=http://gameindustry.about.com/b/2012/11/26/xcom-enemy-unknown-review-pc.htm&quot;&gt;Read Full Post&lt;/a&gt;&lt;/p&gt;</description>
			<guid isPermaLink="true">http://gameindustry.about.com/b/2012/11/26/xcom-enemy-unknown-review-pc.htm</guid>
			<dc:subject></dc:subject>
			<pubDate>Mon, 26 Nov 2012 13:54:15 +0000</pubDate>
			<dc:date>2012-11-26T13:54:15Z</dc:date>

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